Captain Chronos
(Created by Hero Games, property of DOJ, INC)
Time Travel: Time Travel can be accomplished in a number of mean. Most of
them cannot change the future, at least not to any great extent. Minor
changes can take affect, being absorbed by the time stream as a minor
alternate. Part of this effect is due to the Law of Observation. Any time
traveler returning to the past from his frame of reference, knows the
future. It is not a probability to him but a fact. Most beings will
subconsciously try to maintain there "reality" even if logically they want to
change it. It depends on willpower. An effect called Temporal Inertia also
plays a part. The time stream works against alteration. Slowly, ponderously,
never changing to much but resist change it does. This typically manifests
as "coincidence" working against the traveler, in other words Unluck. There
are ways around these effects, several in fact. Magical time travel tends to
ignore the Law of Observation, more so because mages are more used to
shaping reality with their wills and having it change on them. Temporal
Inertia can be defeated by careful, slow alteration and some means of time
travel don't invoke it at all. Still, the most secure means of altering
one's own past seems to be somehow manipulating agents from the time you
wish to change. From there frame of reference, the future hasn't happened yet
so it can be changed and they are "natural" parts of their time thus
circumventing the Observation Law and Temporal Inertia.