Hitomi

Alternate ID's: 
Player: Samaru
Campaign: Black Dragon Kumite

Val Char Base Cost
12 STR 10 2
21 DEX 10 36
12 CON 10 4
10 BODY 10 0
12 INT 10 2
12 EGO 10 4
12 PRE 10 2
20 COM 10 5
4 PD 2 2
2 ED 2 0
4 SPD 3.1 9
4 REC 4 0
30 END 24 3
25 STUN 22 3

STR Roll: 11- Run:  8"
DEX Roll: 13- Swim:  4"
CON Roll: 11- Leap:  2"
INT Roll: 11-
EGO Roll: 11-
PER Roll: 11-

Disadvantages
Pts.
Normal Characteristic Maxima  0
Physical Limitation: One eye (Infrequently, Slightly Impairing)  5
Distinctive Features: Extreme beauty, extensive tattooing (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  10
Hunted: Her clan 8- (Mo Pow, NCI, Watching)  10
Social Limitation: Subject to Orders (Occasionally, Minor)  5
Hunted: Rival Ninja 8- (As Pow, Harshly Punish)  10
Psychological Limitation: Honorable, Code of the Ninja (Common, Moderate)  10
Psychological Limitation: Lecherous (Uncommon, Strong)  10
 
XP
0
Base Points : 150
Disads Total + 60
Experience Spent + 0
Total Cost = 200

Portrait


Powers
Pts.    END
   Cinematic Abilities 
7   Ninja Leaping: Flight 10" (20 Active Points); Must Land At The End Of Each Phase (-1/2), Requires A Skill Roll (-1/2), Increased Endurance Cost (x2 END; -1/2), Limited Power Power loses about a fourth of its effectiveness (Requires appropriate surfaces to turn; -1/4)  4
    
4   Athletic: Running +2" (8" total)  1
2   Athletic: Swimming +2" (4" total)  1
    
   Martial Arts Techniques 
3   1) Storm Wind Throw: +10 STR (10 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only to Calculate Distance when she throws a her target; -1 1/2), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2)  4
2   2) Death from Above: +2 Martial Arts Damage Classes (8 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Increased Endurance Cost (x3 END; -1), Limited Power Power loses about a third of its effectiveness (At leas an air Half move required; -1/2)  3
    
     
Martial Arts
Pts.     
   Ninjutsu   
4   1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND   
4   2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort   
4   3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
4   4) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1   
4   5) Punch: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike   
5   6) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike   
5   7) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 22 STR to take weapon away   
3   8) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls   
5   9) Evasive Roll: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove   
4   10) Disengage: 1/2 Phase, +0 OCV, +0 DCV, 27 STR vs. Grabs   
1   11) Weapon Element: Blades   
     
Skills
Pts.     
3   Acrobatics 13-   
5   Acting 12-   
3   Breakfall 13-   
3   Contortionist 13-   
5   Conversation 12-   
3   Climbing 13-   
5   Persuasion 12-   
7   Seduction 13-   
3   Sleight Of Hand 13-   
3   Stealth 13-   
7   Shadowing 13-   
5   Security Systems 12-   
2   TF: Common Motorized Ground Vehicles   
7   WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Blowguns, Bows, Thrown Knives, Axes, and Darts   
6   +2 with Martial Maneuvers   
     
 18 : Powers Cost
 110 + Skills Cost
 72 + Characteristics Cost
 200 = Total Cost
Base OCV:  7      Base DCV:  7
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +2 with Martial Maneuvers

Roll:
DCV:   

Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Atemi Strike 1/2 -1 +1 2d6 NND
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Knife Hand 1/2 -2 +0 HKA 1d6 +1
Punch 1/2 +0 +2 4d6 Strike
Kick 1/2 -2 +1 6d6 Strike
Takeaway 1/2 +0 +0 Grab Weapon, 22 STR to take weapon away
Throw 1/2 +0 +1 2d6 +v/5, Target Falls
Evasive Roll 1/2 -- +4 Dodge All Attacks, Abort; FMove
Disengage 1/2 +0 +0 27 STR vs. Grabs

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 21 SPD: 4 ECV: 4
Phases: 3, 6, 9, 12
4 PD (0 rPD) 2 ED (0 rED) MD: 0
END: 30 STUN: 25 BODY: 10

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Character Information
Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: 
Background: 
Personality: 
Quote: 
Tactics: 
Campaign Use: