Hitomi |
| Alternate ID's: |
| Player: Samaru |
| Campaign: Black Dragon Kumite |
| Val |
Char |
Base |
Cost |
| 12 |
STR |
10 |
2 |
| 21 |
DEX |
10 |
36 |
| 12 |
CON |
10 |
4 |
| 10 |
BODY |
10 |
0 |
| 12 |
INT |
10 |
2 |
| 12 |
EGO |
10 |
4 |
| 12 |
PRE |
10 |
2 |
| 20 |
COM |
10 |
5 |
| 4 |
PD |
2 |
2 |
| 2 |
ED |
2 |
0 |
| 4 |
SPD |
3.1 |
9 |
| 4 |
REC |
4 |
0 |
| 30 |
END |
24 |
3 |
| 25 |
STUN |
22 |
3 |
| STR Roll: 11- |
Run: |
8" |
| DEX Roll: 13- |
Swim: |
4" |
| CON Roll: 11- |
Leap: |
2" |
| INT Roll: 11- |
| EGO Roll: 11- |
| PER Roll: 11- |
| Disadvantages |
| Pts. |
| Normal Characteristic Maxima |
0 |
| Physical Limitation: One eye (Infrequently, Slightly Impairing) |
5 |
| Distinctive Features: Extreme beauty, extensive tattooing (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
10 |
| Hunted: Her clan 8- (Mo Pow, NCI, Watching) |
10 |
| Social Limitation: Subject to Orders (Occasionally, Minor) |
5 |
| Hunted: Rival Ninja 8- (As Pow, Harshly Punish) |
10 |
| Psychological Limitation: Honorable, Code of the Ninja (Common, Moderate) |
10 |
| Psychological Limitation: Lecherous (Uncommon, Strong) |
10 |
| |
XP 0 |
Base Points : 150 |
| Disads Total + 60 |
| Experience Spent + 0 |
| Total Cost = 200 |
Portrait
|
|
| Powers |
| Pts. |
|
END |
| |
Cinematic Abilities |
|
| 7 |
Ninja Leaping: Flight 10" (20 Active Points); Must Land At The End Of Each Phase (-1/2), Requires A Skill Roll (-1/2), Increased Endurance Cost (x2 END; -1/2), Limited Power Power loses about a fourth of its effectiveness (Requires appropriate surfaces to turn; -1/4) |
4 |
| |
|
|
| 4 |
Athletic: Running +2" (8" total) |
1 |
| 2 |
Athletic: Swimming +2" (4" total) |
1 |
| |
|
|
| |
Martial Arts Techniques |
|
| 3 |
1) Storm Wind Throw: +10 STR (10 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only to Calculate Distance when she throws a her target; -1 1/2), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2) |
4 |
| 2 |
2) Death from Above: +2 Martial Arts Damage Classes (8 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Increased Endurance Cost (x3 END; -1), Limited Power Power loses about a third of its effectiveness (At leas an air Half move required; -1/2) |
3 |
| |
|
|
| |
|
|
| Martial Arts |
| Pts. |
|
|
| |
Ninjutsu |
|
| 4 |
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
|
| 4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
| 4 |
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
|
| 4 |
4) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
|
| 4 |
5) Punch: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike |
|
| 5 |
6) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike |
|
| 5 |
7) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 22 STR to take weapon away |
|
| 3 |
8) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls |
|
| 5 |
9) Evasive Roll: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
|
| 4 |
10) Disengage: 1/2 Phase, +0 OCV, +0 DCV, 27 STR vs. Grabs |
|
| 1 |
11) Weapon Element: Blades |
|
| |
|
|
| Skills |
| Pts. |
|
|
| 3 |
Acrobatics 13- |
|
| 5 |
Acting 12- |
|
| 3 |
Breakfall 13- |
|
| 3 |
Contortionist 13- |
|
| 5 |
Conversation 12- |
|
| 3 |
Climbing 13- |
|
| 5 |
Persuasion 12- |
|
| 7 |
Seduction 13- |
|
| 3 |
Sleight Of Hand 13- |
|
| 3 |
Stealth 13- |
|
| 7 |
Shadowing 13- |
|
| 5 |
Security Systems 12- |
|
| 2 |
TF: Common Motorized Ground Vehicles |
|
| 7 |
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Blowguns, Bows, Thrown Knives, Axes, and Darts |
|
| 6 |
+2 with Martial Maneuvers |
|
| |
|
|
18 : Powers Cost
110 + Skills Cost
72 + Characteristics Cost
200 = Total Cost
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +2 with Martial Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Atemi Strike |
1/2 |
-1 |
+1 |
2d6 NND |
| Block |
1/2 |
+2 |
+2 |
Block, Abort |
| Dodge |
1/2 |
-- |
+5 |
Dodge, Affects All Attacks, Abort |
| Knife Hand |
1/2 |
-2 |
+0 |
HKA 1d6 +1 |
| Punch |
1/2 |
+0 |
+2 |
4d6 Strike |
| Kick |
1/2 |
-2 |
+1 |
6d6 Strike |
| Takeaway |
1/2 |
+0 |
+0 |
Grab Weapon, 22 STR to take weapon away |
| Throw |
1/2 |
+0 |
+1 |
2d6 +v/5, Target Falls |
| Evasive Roll |
1/2 |
-- |
+4 |
Dodge All Attacks, Abort; FMove |
| Disengage |
1/2 |
+0 |
+0 |
27 STR vs. Grabs |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 21 |
SPD: 4 |
ECV: 4 |
| Phases: 3, 6, 9, 12 |
| 4 PD (0 rPD) |
2 ED (0 rED) |
MD: 0 |
| END: 30 |
STUN: 25 |
BODY: 10 |
| Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
| 3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
| 6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
| 7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
| 9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
| 10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
| 12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
| 13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
| 14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
| 15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
| 17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |
| Character Information |
| Height: 2.00 m |
Hair: Brown |
| Weight: 100.00 kg |
Eyes: Brown |
| Appearance: |
| Background: |
| Personality: |
| Quote: |
| Tactics: |
| Campaign Use: |
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