Joey Patrone |
| Alternate ID's: Joey Dynamite |
| Player: Sara |
| Campaign: Black Dragon Kumite |
| Val |
Char |
Base |
Cost |
| 20 |
STR |
10 |
10 |
| 15 |
DEX |
10 |
15 |
| 22 |
CON |
10 |
28 |
| 13 |
BODY |
10 |
6 |
| 8 |
INT |
10 |
-2 |
| 15 |
EGO |
10 |
10 |
| 15 |
PRE |
10 |
5 |
| 10 |
COM |
10 |
0 |
| 5 |
PD |
4 |
1 |
| 4 |
ED |
4 |
0 |
| 3 |
SPD |
2.5 |
5 |
| 8 |
REC |
8 |
0 |
| 50 |
END |
44 |
3 |
| 40 |
STUN |
34 |
6 |
| STR Roll: 13- |
Run: |
12" |
| DEX Roll: 12- |
Swim: |
2" |
| CON Roll: 13- |
Leap: |
4" |
| INT Roll: 11- |
| EGO Roll: 12- |
| PER Roll: 11- |
| Disadvantages |
| Pts. |
| Normal Characteristic Maxima |
0 |
| Distinctive Features: Hugely muscled physique, scarred knuckles and facial scar (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) |
10 |
| Distinctive Features: Brooklyn Accent (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 |
| Enraged: Family or Masculinity insulted (Uncommon), go 11-, recover 14- |
10 |
| Dependent NPC: Angela Patrone (Younger sister) 8- (Normal) |
10 |
| Money: Poor |
5 |
| Psychological Limitation: Must be manly and macho at all times (Common, Moderate) |
10 |
| |
XP 0 |
Base Points : 200 |
| Disads Total + 50 |
| Experience Spent + 0 |
| Total Cost = 200 |
|
| Powers |
| Pts. |
|
END |
| |
Cinematic Abilities |
|
| |
|
|
| 1 |
Tough as Leather: Damage Resistance (3 PD) |
0 |
| |
|
|
| 9 |
Fight through the pain: +15 CON (30 Active Points); Limited Power Power loses about half of its effectiveness (Only to prevent being stunned; -1), No Figured Characteristics (-1/2), Limited Power Power loses about a third of its effectiveness (Must be aware of Attack; -1/2), Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/4) |
|
| |
|
|
| 7 |
More Balls than Brains: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Defensive Only; -1) |
|
| |
|
|
| 10 |
God looks out for babies and fools: Luck 2d6 |
0 |
| |
|
|
| |
Martial Arts Techniques |
|
| 7 |
1) Skilled Rolling with the Punch: Physical Damage Reduction, 50% (20 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Limited Power Power loses about a third of its effectiveness (Must be Aware of the attack; -1/2), Limited Power Power loses about a fourth of its effectiveness (Only vs "blows"; -1/4) |
0 |
| |
|
|
| 5 |
Dynamite Haymaker: Hand-To-Hand Attack +3d6 (15 Active Points); Increased Endurance Cost (x3 END; -1), Hand-To-Hand Attack (-1/2), Limited Power Power loses about a third of its effectiveness (Only with Haymaker; -1/2) |
3 |
| |
|
|
| |
Dynamite Rush |
|
| 3 |
Does Knockback (+1/4) for up to 30 Active Points of Dashing Punch (7 Active Points); Limited Power Power loses about a third of its effectiveness (Only with Dashing Punch; -1/2), Increased Endurance Cost (x2 END; -1/2) |
2 |
| 7 |
Dashing Run: Running +6" (12" total) (12 Active Points); Limited Power Power loses about a third of its effectiveness (Straight Line Only; -1/2), Linked (Naked Advantage; -1/4) |
1 |
| |
|
|
| |
|
|
| |
|
|
| Martial Arts |
| Pts. |
|
|
| |
Boxing |
|
| 4 |
1) Jab: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike |
|
| 4 |
2) Counter Punch: 1/2 Phase, +2 OCV, +2 DCV, 6d6 Strike, Must Follow Block |
|
| 3 |
3) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on |
|
| 4 |
4) Hook: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike |
|
| 5 |
5) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike |
|
| 4 |
6) Dashing Punch: 1/2 Phase, +2 OCV, -2 DCV, 4d6 +v/5; FMove |
|
| 3 |
7) Fist Sweep: 1/2 Phase, +1 OCV, +1 DCV, 4d6 Strike; Target Falls |
|
| |
|
|
| Skills |
| Pts. |
|
|
| 3 |
Interrogation 12- |
|
| 2 |
Gambling (Craps, Poker) 11- |
|
| 2 |
KS: Boxing 11- |
|
| 1 |
Paramedics 8- |
|
| 3 |
Streetwise 12- |
|
| 3 |
Seduction 12- |
|
| 3 |
TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles |
|
| 15 |
+3 with HTH Combat |
|
| |
|
|
| Talents |
| Pts. |
|
|
| 5 |
Rapid Healing |
|
| |
|
|
49 : Powers Cost
64 + Skills Cost
87 + Characteristics Cost
200 = Total Cost
|
| Base OCV: |
5 |
Base DCV: |
5 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +3 with HTH Combat |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Jab |
1/2 |
+2 |
+0 |
6d6 Strike |
| Counter Punch |
1/2 |
+2 |
+2 |
6d6 Strike, Must Follow Block |
| Clinch |
1/2 |
-1 |
-1 |
Grab Two Limbs, 30 STR for holding on |
| Hook |
1/2 |
+0 |
+2 |
6d6 Strike |
| Roundhouse |
1/2 |
-2 |
+1 |
8d6 Strike |
| Dashing Punch |
1/2 |
+2 |
-2 |
4d6 +v/5; FMove |
| Fist Sweep |
1/2 |
+1 |
+1 |
4d6 Strike; Target Falls |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 15 |
SPD: 3 |
ECV: 5 |
| Phases: 4, 8, 12 |
| 5 PD (3 rPD) |
4 ED (0 rED) |
MD: 0 |
| END: 50 |
STUN: 40 |
BODY: 13 |
| Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
| 3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
| 6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
| 7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
| 9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
| 10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
| 12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
| 13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
| 14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
| 15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
| 17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |
| Character Information |
| Height: 2.00 m |
Hair: Brown |
| Weight: 100.00 kg |
Eyes: Brown |
| Appearance: |
| Background: |
| Personality: |
| Quote: |
| Tactics: |
| Campaign Use: |
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